Andyrooniverse 2023-2024 School Performances
Please explore the different music-based STEAM program options listed below! They are specially designed for grades K-5, and can be presented to a specific grade level or to the whole school. If you see something fun for your students or have an idea for a collaboration, please visit the booking page.
Science
Record a Song With Andyroo!
Write and record an original song with Andyroo in the classroom! Andyroo is writing songs for his animal friends in the Andyrooniverse, and he needs your help finding the parts! Join Andyroo on a musical journey to discover and learn about Melody, Harmony, Rhythm, Timbre, Structure, and Dynamics. Using storytelling and music making, this program gives children an introduction to the world of songwriting, and encourages teamwork, listening, and motor skills.
Song Recycler With Andyroo
Students learn strategies to reduce, reuse, and recycle while turning everyday materials into musical instruments! The class will write and record an original song with Andyroo using the instruments they have created in the classroom from found objects that can be reused or recycled into musical instruments.
Welcome to the Andyrooniverse: Animal Characteristics, Habitats, and Music With Andyroo
Join Andyroo on a musical journey to the Andyrooniverse — a magical place created by the ever-expanding landscape of children’s imaginations, where you’ll encounter swinging monkeys, Silly Sal the Salamander, and a big balloon that will whisk you away to a whole universe of exciting animated characters.
Songwriting Science With Andyroo and the Andyrooniverse
Behind every sound, there is science! Join Andyroo as he explores sound waves, vibrations, air molecules, and frequency in this highly interactive music performance that teaches the science of sound. Demonstrations of unique sounds will be introduced to students through instruments such as guitar, ukulele, kazoo, voice, and more! Students will be encouraged to sing, move, listen, and identify sound characteristics as they
- explore how sound is produced, how it moves, and how it is perceived;
- cover force, motion, and energy;
- draw or develop a model that represents sound waves;
- connect grade-level appropriate science concepts with the history of science, science careers, and contributions of scientists.
Technology
Record a Song With Andyroo!
Write and record an original song with Andyroo in the classroom! Andyroo is writing songs for his animal friends in the Andyrooniverse, and he needs your help finding the parts! Join Andyroo on a musical journey to discover and learn about Melody, Harmony, Rhythm, Timbre, Structure, and Dynamics. Using storytelling and music making, this program gives children an introduction to the world of songwriting, and encourages teamwork, listening, and motor skills.
Songwriting Science with Andyroo and the Andyrooniverse
Behind every sound, there is science! Join Andyroo as he explores sound waves, vibrations, air molecules, and frequency in this highly interactive music performance that teaches the science of sound. Demonstrations of unique sounds will be introduced to students through instruments such as guitar, ukulele, kazoo, voice, and more! Students will be encouraged to sing, move, listen, and identify sound characteristics as they
- explore how sound is produced, how it moves, and how it is perceived;
- cover force, motion, and energy;
- draw or develop a model that represents sound waves;
- connect grade-level appropriate science concepts with the history of science, science careers, and contributions of scientists.
Engineering
Record a Song With Andyroo!
Write and record an original song with Andyroo in the classroom! Andyroo is writing songs for his animal friends in the Andyrooniverse, and he needs your help finding the parts! Join Andyroo on a musical journey to discover and learn about Melody, Harmony, Rhythm, Timbre, Structure, and Dynamics. Using storytelling and music making, this program gives children an introduction to the world of songwriting, and encourages teamwork, listening, and motor skills.
Song Recycler with Andyroo
Students learn strategies to reduce, reuse, and recycle while turning everyday materials into musical instruments! The class will write and record an original song with Andyroo using the instruments they have created in the classroom from found objects that can be reused or recycled into musical instruments.
Songwriting Science with Andyroo and the Andyrooniverse
Behind every sound, there is science! Join Andyroo as he explores sound waves, vibrations, air molecules, and frequency in this highly interactive music performance that teaches the science of sound. Demonstrations of unique sounds will be introduced to students through instruments such as guitar, ukulele, kazoo, voice, and more! Students will be encouraged to sing, move, listen, and identify sound characteristics as they
- explore how sound is produced, how it moves, and how it is perceived;
- cover force, motion, and energy;
- draw or develop a model that represents sound waves;
- connect grade-level appropriate science concepts with the history of science, science careers, and contributions of scientists.
Arts
Welcome to the Andyrooniverse: Songs and Stories With Andyroo
Join AndyRoo on a musical journey to the Andyrooniverse — a magical place created by the ever-expanding landscape of children’s imaginations, where you’ll encounter swinging monkeys, Silly Sal the Salamander, and a big balloon that will whisk you away to a whole universe of exciting animated characters. Using storytelling, music making, and movement, this program teaches children about individuality, togetherness, and kindness through an active listening experience.
Song Detectives: Poetry Into Song With Andyroo
All songs are poems. Can all poems be songs? Find out with songwriter Andyroo and the Andyrooniverse! In this program, children will work together to learn about and investigate rhyme and meter in poetry and attempt to create their own poems and songs with help from Andyroo.
Record a Song With Andyroo!
Write and record an original song with Andyroo in the classroom! Andyroo is writing songs for his animal friends in the Andyrooniverse, and he needs your help finding the parts! Join Andyroo on a musical journey to discover and learn about Melody, Harmony, Rhythm, Timbre, Structure, and Dynamics. Using storytelling and music making, this program gives children an introduction to the world of songwriting, and encourages teamwork, listening, and motor skills.
Math
Musical Fractions With Andyroo
One whole song is made of parts called chords. How many chords make up a song? Follow AndyRoo on a journey to help a song discover its chords! Through music, movement, and storytelling, students will actively create 1-chord, 2-chord, 3-chord, and 4-chord songs and learn the fractions ½,⅓, and ¼.
Find the Beat with Andyroo
Join Andyroo on a quest to find the beat! Students will practice following a pattern and become familiar with the concept of the beat in music. They will be introduced to tempo and gain experience playing the beat on unpitched rhythm instruments at various tempos. They will learn the term “beats per minute” and use > and < to compare songs of varying BPM. This activity will culminate in the creation of a rhythm piece with tempo changes using the AndyRoo song(s) Tumbleweed and/or Animal Song.
Dollars and Cents With Andyroo
Join Andyroo on his quest to buy a birthday present for his friend, Podgy the Platypus! Students will actively participate in this Math story as they learn:
- To identify U.S. coins and the relationship among them;
- How to earn and spend money;
- How to save money in a bank;
- Addition, Subtraction, Multiplication and Division (Higher grade levels have more complex saving, lending, and borrowing scenarios in the story);
- Telling Time – AM/PM and how it applies to Nocturnal/Diurnal Animal Behavior.
Rock Around the Clock With Andyroo
If you were a Sloth, what time would you go to school? Join Andyroo on a musical journey around the clock! Through music, movement, and storytelling, students will learn
- how to tell time on analog and digital clocks to the nearest minute, five minutes, or half hour depending on grade level;
- the difference between AM and PM;
- nocturnal and diurnal animal characteristics.